P3
A)
B)
When using the Wacom i made sure that it was in an appropriate position so i did not have to stretch my hand too far or have it too close making it uncomfortable to draw with.
When setting up the dragon frame kit i made sure that i had the rostrum set to an appropriate height so that everything was in frame.
I followed the storyboard for this scene quite a lot. some shots are a little different in how zoomed in they are, however they still follow the same story where Durk is sniffing around and digs up the ball.
This scene is the most accurate to the storyboard. The ball crashes through from the right window to the left in both the finished animation and the storyboard. The only difference is the zooms which were not on the storyboard.
D)
When working on my animation I made sure that I took breaks if working for long periods of time. This is important as sitting down for around 30 minutes can reduce the blood flow to the brain. Long term effects can be increased chance of type 2 diabetes and excessive weight gain. When using the Dragonframe kit and the light I made sure that I didn't blind myself with the light and didn't shine it in anyones direction as to distract them.
E)
I followed the production schedule quite well and made sure that all the work was completed to a high standard and on time.
F)
Shot List
Prodcution Title: Durk’s Detectives Director: Isaac Sunderland
Location: Long Road Sixth Form
College
Date: 5/03/19
Scene
|
Shot
|
Shot size/angle
|
Movement
|
Int/Ext
|
Time of Day
|
Shot Description
|
Notes
|
1
|
1
|
C.U
|
N/A
|
Int
|
Night
|
Close up of Sid sleeping
|
|
1
|
2
|
M.S
|
N.A
|
Int
|
Night
|
Mid shot of Sid and Durk sleeping
|
|
1
|
3
|
C.U
|
Follows Ball
|
Int
|
Night
|
Ball Crashes through window and zooms out
|
|
1
|
4
|
L.S
|
Zooms out from close up
|
Int
|
Night
|
Zooms out to show Durk and Sid sleeping.
|
|
2
|
1
|
C.U
|
Follows Durk and Sid
|
Ext
|
Night
|
Follows Durk and Sid as they walk along a
road.
|
|
2
|
2
|
C.U
|
N/A
|
Ext
|
Night
|
Helicopter drops red ball and flies away
|
|
2
|
3
|
L.S
|
N/A
|
Ext
|
Night
|
||
2
|
3
|
C.U
|
Follows helicopter
|
Ext
|
Night
|
Follows helicopter off screen
|
|
2
|
4
|
C.U
|
N/A
|
Ext
|
Night
|
Ball explodes
|
|
2
|
5
|
L.S
|
N/A
|
Ext
|
Night
|
Durk looks at fire in distance
|
|
2
|
6
|
C.U
|
N/A
|
Ext
|
Night
|
Close up of durk
|
|
2
|
7
|
L.S
|
N/A
|
Ext
|
Night
|
Longshot of durk
|
|
3
|
1
|
M.S
|
N/A
|
Ext
|
Day
|
Durk and Sid crawl across the screen
|
|
3
|
2
|
M.S
|
N/A
|
Ext
|
Day
|
Durk stops and finds something
|
|
3
|
3
|
C.S
|
N/A
|
Ext
|
Day
|
Close up of the ground
|
|
3
|
4
|
M.S
|
N/A
|
Ext
|
Day
|
Durk digs up the ground
|
|
3
|
5
|
L.S
|
N/A
|
Ext
|
Day
|
Durk digging
|
|
3
|
6
|
M.S
|
N/A
|
Ext
|
Day
|
Durk and sid crawl away from the dust
cloud.
|
|
3
|
7
|
C.U
|
Camera Shake
|
Ext
|
Day
|
||
3
|
8
|
L.S
|
N/A
|
Ext
|
Day
|
The red ball launches out of the ground
|
|
3
|
9
|
C.U
|
Camera follows ball
|
Ext
|
Day
|
Red ball flies into the sky
|
|
3
|
10
|
L.S
|
N/A
|
Ext
|
Day
|
Ball spins
|
|
3
|
11
|
C.U
|
Camera shake
|
Ext
|
Day
|
Ball flies off screen
|
|
3
|
12
|
L.S
|
N/A
|
Ext
|
Day
|
Ball disappears
|
TITLE: Durks Detectives
FCM: NON-DROP FRAME
001 AX V C 00:00:00:00 00:00:05:02 00:00:00:00 00:00:05:02
* FROM CLIP NAME: Durk title.mov Yes
002 BL V C 00:00:00:00 00:00:01:07 00:00:05:02 00:00:06:09
003 AX V C 00:00:00:04 00:00:04:25 00:00:06:09 00:00:12:16
* FROM CLIP NAME: durk office scene.mov Yes
M2 AX 018.0 00:00:00:04
004 BL V C 00:00:00:00 00:00:03:10 00:00:12:16 00:00:16:02
005 AX V C 00:00:00:00 00:00:09:24 00:00:16:02 00:00:26:00
* FROM CLIP NAME: animation 2 hele_1 Yes
006 BL V C 00:00:00:00 00:00:02:04 00:00:26:00 00:00:28:04
007 AX V C 00:00:00:00 00:00:02:27 00:00:28:04 00:00:33:00
* FROM CLIP NAME: durkcrawl.mp4 No
M2 AX 013.8 00:00:00:00
008 AX V C 00:00:00:08 00:00:00:25 00:00:33:00 00:00:33:23
* FROM CLIP NAME: durkdig.mp4 Yes
M2 AX 013.8 00:00:00:08
009 BL V C 00:00:00:00 00:00:00:11 00:00:33:23 00:00:34:10
010 AX V C 00:00:00:25 00:00:01:12 00:00:34:10 00:00:35:13
* FROM CLIP NAME: durkdig.mp4 Yes
M2 AX 011.5 00:00:00:25
011 AX V C 00:00:01:12 00:00:02:04 00:00:35:13 00:00:37:00
* FROM CLIP NAME: durkdig.mp4 Yes
M2 AX 011.5 00:00:01:12
012 AX V C 00:00:02:04 00:00:02:19 00:00:37:00 00:00:37:23
* FROM CLIP NAME: durkdig.mp4 Yes
M2 AX 011.5 00:00:02:04
013 BL V C 00:00:00:00 00:00:00:19 00:00:37:23 00:00:38:18
014 AX V C 00:00:00:00 00:00:00:11 00:00:38:18 00:00:39:12
* FROM CLIP NAME: ball_001_01.mp4 No
M2 AX 011.5 00:00:00:00
015 AX V C 00:00:00:11 00:00:00:19 00:00:39:12 00:00:40:01
* FROM CLIP NAME: ball_001_01.mp4 Yes
M2 AX 011.5 00:00:00:11
016 AX V C 00:00:00:19 00:00:00:20 00:00:40:01 00:00:40:04
* FROM CLIP NAME: ball_001_01.mp4 No
M2 AX 011.5 00:00:00:19
017 AX V C 01:00:01:09 01:00:01:16 00:00:40:04 00:00:40:12
* FROM CLIP NAME: ball_001_01.mp4.00_00_01_09.Still003.jpg Yes
018 AX V C 00:00:00:19 00:00:00:22 00:00:40:12 00:00:40:15
* FROM CLIP NAME: ball_001_01.mp4 Yes
M2 AX 011.5 00:00:00:19
019 AX V C 00:00:00:22 00:00:00:24 00:00:40:15 00:00:40:17
* FROM CLIP NAME: ball_001_01.mp4 Yes
M2 AX 017.2 00:00:00:22
020 AX V C 00:00:00:24 00:00:01:02 00:00:40:17 00:00:41:02
* FROM CLIP NAME: ball_001_01.mp4 Yes
M2 AX 017.2 00:00:00:24
021 AX V C 00:00:00:24 00:00:01:02 00:00:41:02 00:00:41:11
* FROM CLIP NAME: ball_001_01.mp4 Yes
M2 AX 017.2 00:00:00:24
022 AX V C 00:00:00:24 00:00:01:02 00:00:41:11 00:00:41:19
* FROM CLIP NAME: ball_001_01.mp4 No
M2 AX 017.2 00:00:00:24
023 AX V C 00:00:00:24 00:00:01:02 00:00:41:19 00:00:42:04
* FROM CLIP NAME: ball_001_01.mp4 No
M2 AX 017.2 00:00:00:24
024 AX V C 00:00:01:02 00:00:01:08 00:00:42:04 00:00:42:10
* FROM CLIP NAME: ball_001_01.mp4 Yes
M2 AX 017.2 00:00:01:02
025 AX V C 00:00:01:08 00:00:01:11 00:00:42:10 00:00:42:14
* FROM CLIP NAME: ball_001_01.mp4 No
M2 AX 013.8 00:00:01:08







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